Even if the first trigger nets me only 2 dredges, the second nets me another 2 for a total of 4 dredges (or roughly 20 or so cards in the GY). So that leaves me with Whirlpool Drake as my DR target. And since I'm not playing any counters, I don't need a 2 CMC creature to pitch to Shoal. This kinda undermines the problem I'm trying to fix. With Kelpie you really have to wait to play a land until after you DR it. I just can't protect it for that long, not running counters and all. On the other hand, Griselbrand is a 3 turn clock, that's never bad. Griselbrand is a great DR target, but you won't always be able to pay 7 life to combo out. This leaves us with the Whirlpool creatures, Kelpie and Griselbrand as most common DR targets/combo enablers. Heck, in the worst case it's a couple of extra bodies to join Ichorid on the beatdown.Īnywho, b/c that's what I want to do I obviously can't run Balustrade Spy. ![]() Or, when really living the dream, you may even have an untapped Salvage on the field. ![]() The key to solving this is being able to have a few more creatures in play without having to rely on your Bridges.Īfter a couple of turns of barely getting by, you dredge (if necessary) and play the Dakmoor Salvage and boom, you have 2+ extra creatures to feed to Cabal Therapies. before being able to safely go off) AND DR that same turn. This b/c I often have too few creatures (and Bridges) to Cabal Therapy 2+ times in 1 turn (a little bit too often I had to strip away 2+ castable counters/StP etc. ![]() During a lot of those matches, I struggle to get to the point where I can reliably cast DR. There are a lot of grindy MU's in my meta (a while back I faced Esper Deathblade 3 rounds in a row, Batterskull + enough mana to bounce it is a bitch).
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